Part 13: Equilibrium
Episode 13: Equilibrium
The day has finally come. We've set fire to everything in the entire empire except for the Emperor's palace.








We're getting back to basics with this final mission. We start off with two gateways and plenty of space to build, and we're up against the last of the Empire's forces.


Scouting with the vision spell, I find a gold shrine to the northwest.
The Emperor is extremely talkative this mission. He's also stark-raving mad. Unfortunately, he's also very strong, so we will need to prepare before we can take him on.

East of the dungen, I find another gold shrine. Now that we've learned a couple of tricks from Kasita, the Underlord with rivers of gold, I have plans that will make these shrines very useful.

North of our dungeon is the main entrance to the citadel.




We had access to the ritual to unleash the Kenos during the last mission, but it wasn't particularly useful. In this mission, we're forced to use it, so I build a large sanctuary and begin channelling the ritual.

While our cultists work on the Kenos ritual, I do a bit more scouting. I come across an unshielded Empire base to the northwest, near our first gold shrine.

Mendechaus suggests taking out this base, which seems like a good idea. The priestesses inside are very high level, and defeating them will give us some powerful units to convert in the torture chamber.

To help us out, I'm going to summon a titan. I would normally summon a behemoth, as it tends to cause me the most trouble in the Mira mission, but LightWarden posted about the different titan types in the thread, and apparently the archon is very powerful. I'll try summoning one of those instead and see how it does.

While waiting for the titan, I build up defences around our dungeon core. The first time I replayed this map, the heroes sent a wave of extremely powerful high-level units charging straight at my dungeon core from the east while my units were stuck fighting the priestesses in the north-west, and the heroes actually managed to kill me that way. Now I'm very paranoid about hero attacks in this mission, so I'm going to heavily fortify the east and west entrances to our dungeon core chamber.


The ritual is ready, but we are not. I don't intend to attack the main citadel before taking care of the priestesses and getting a few high-level traitor hero units. The hero units in the citadel are going to be around levels 8-10, which means they will absolutely slaughter our units in the level 1-3 range.

We summon the archon titan. This is a ranged caster titan that can summon undead minions from defeated enemies. I have literally never used this titan, so I'm interested to see how well it does.

Now that we have a titan, I'm ready to asssault the base to the north-west. Our giant sanctuary and sizeable library means that our army is unfortunately filled with useless cultists, but what can you do.

Inside the base, we find that the priestesses have summoned an army of ghostly soldiers. Luckily, they are actually very weak and easy to defeat, especially when we have plenty of mana regeneration from the Kenos to heal our army. However, as usual in this mission, the Empire's timing is impeccable: the moment I attack the base, they launch their own assault against our dungeon. But this time I am prepared! Whether they attack from the east or the west, they will face a wall of cannons and blade traps and steel gates!


The heroes charge in from the north, which is undefended.


I have a few units still in my base, but they are no match for these high-level hero elites. I shower the heroes with lightning spells, but their high health pools allow them to shrug it off. Is this the end?

No. We have a trick to pull. With our two gold shrines, we have a very high gold income, as well as a fortune of 40,000 gold saved up in our huge treasure chambers. Enter the Midas door.
The Midas door is impervious to harm as long as you have gold in your treasury. Kasita used the Midas door to stonewall our powerful invasion force in the last mission. In the end, we were forced to blow up the walls around her Midas door to reach her dungeon core. I quickly install a Midas door in front of our own dungeon core and complete it using magic. The heroes can cause all the trouble they like in my dungeon, but they are not getting past the Midas door before they deplete our enormous gold reserves.

The heroes feebly hit the Midas door for a minute or two, barely making a dent in our vast gold reserves while I strike them with lightning. Eventually the archon titan and the rest of our army return, but by that time the heroes are already defeated.


Behold our new and improved army! These guys are so much more powerful than my regular units, it's not even funny. I'll have them converted as soon as possible, and then use them to storm the citadel.

While our succubi work on converting the prisoners, I send the army back to the north-western base to take out the rest of the priestesses. It is slow work, mostly because the priestesses love to run away and hide behind doors, which makes clearing out this base take ages. After a few minutes, the heroes send another attack wave at us.



Just to spite me, the heroes attack from the north again. This time I am prepared, and I've built a Midas door at the northern entrance to the base so I don't have to fight the heroes in my bedroom. Since the last attack, our gold reserves have swelled to a hundred thousand gold. It would probably take them several minutes to break down this door.

Since the heroes are trapped in a small hallway outside our base, I decide to try out a new trap.

This is the well of souls trap. The well of souls is an expensive trap that takes a lot of trap components to build, does not do a lot of damage and has a pretty low range. This would normally make it a pretty poor trap, but it has a number of advantages:
- It has an area of effect attack that can go through walls.
- When attacking heroes, the well of souls trap can summon angry spirits to support your defence.
Especially the ability to attack through walls is incredibly useful in this kind of situation. The Midas door combined with the well of souls traps completely shuts down any kind of offense that the heroes might be able to muster at our north entrance.

The well of souls traps summon a bunch of ghost skeletons, but I don't even need them. They shamble around the guard room while the heroes waste away outside the door.

While that is happening, I am getting tired of my army failing to take out the rest of the priestesses. I possess the archon titan and hunt down the rest of the priestesses myself.



Since there was a hero base to the northwest, I decide to also scout the north-east to see if there is something there that I need to take out.


While I move our army east to take out the forge, the Emperor launches another attack from the north.




Again, the heroes find themselves trapped by the Midas door. At this point, the skeleton spirits are getting restless!

Just for fun, I open the door to give the spirits something to do. They make short work of the heroes.

Meanwhile, our army is attacking the forge. At this point, I believe that we have more traitor hero units than actual monsters. The traitors are all very high level, and as a result, our army is ridiculously powerful.

We smash straight through the defences and quickly take out the forge shrines. I can't even capture the battle for the forge, because there is no battle. Any resistance just evaporates before our forces.



Now that the crypt and the forge have been shut down, only the citadel remains. I position the army in front of the citadel and then unleash the Kenos.


They should not even have bothered with those traps. Our army is huge and unstoppable!


The barrier quickly goes up again. We'll want to take out the inhibitors before we proceed.



To further complicate things, we have to take out the winches holding up the drawbridge to the inner keep of the Emperor's citadel.


BAM goes the first inhibitor to the west.

BAM goes the one to the east. I cannot overstate how much easier this mission is than the previous one.

The winches holding up the drawbridge are at the northern edge of the citadel. It will be a tough fight getting all the way up there to deal with them.

I'm just kidding, we waltz up there practically unopposed and smash the winches.
.

The drawbridge lowers, opening the way into the central keep for our army. This is it.




The Emperor is a very powerful single unit. But we have dozens of very powerful units.































To everyone who followed the LP, I hope you've enjoyed it! My aim with this LP was to show off this game as a worthy successor to the old Dungeon Keeper games, which I think it definitely is. If anyone decides to give the game a try after reading the LP, then that would be the best possible outcome.